alexandra b. arocho
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Counting through Games & Art - Kindergarten

Developmental Rationale:
Kindergarteners are learning to count and conceptualize symbols in the real world.  Using play reinforces learning by making it easier to visualize quantity in the actual world and practice verbal skills by counting out loud.  Molding a creature out of Play Dough will make the process of manipulating Play Dough meaningful to the students, they will want to learn how to mold the Dough to attain the character they want for the creature.  They will experience how their actions upon the Dough changes how it looks.  

Objectives:
Students will be introduced to the concept of More and Less, and through storytelling, a means of making the concept entertaining and fun for them.  They will practice as a group deciding what is more and what is less so that they can see other people’s choices to come to an agreement of why one is more and one is less.

Learning Target:
I can choose more or less food for Allie the Alligator.
I can count food in pictures and determine more or less.
I can make a creature out of Play Dough that is a friend.

Students Will Know:
How to count objects in pictures out loud.  How to decide what makes something more or less.  They will know how to use Play Dough in a respectful manner and make a creature by molding shapes.  Be able to point out More and Less.

Vocabulary:
More vs. Less: one is bigger than the other
Sculpt: represent something by putting together molded forms and shapes
Represent: something that stands for something else

Students Will Be Able To:
Students will begin to see ‘more’ and ‘less’ through the artworks of Wayne Thiebaud
Students will create a temporary sculpture out of Play Dough. This sculpture will be a creature friend for themselves and Allie the Alligator, which they will ‘feed’ more and less food.

Assessment:
Assessments will be made through visually checking for understanding. Asking questions and reviewing feedback from worksheets.

Dispositions:
Kindergarteners learning to be respectful in the classroom will practice by treating their Play Dough carefully and respecting the creatures of their peers as valuable works of art.  They will decide for themselves what is more and less and explain why this will help them practice explain their answer to someone else.

Picture

Dice Director Game

Learning Target:
I can direct my friends by playing in a game that shows I can count.
I can manipulate Play Dough into a number of ball shapes.

Concepts
Students Will Know:
How to count out loud the numbers 1, 2, 3, 4, 5, and 6.
Begin to understand that ONE, 1, and the symbol of One Dot all mean the same thing. (Repeated concept with 1-6 symbols)
Begin to be able to visualize numbers by physically grouping objects.

Skills
Students Will Be Able To:
Art: Roll, Pat, Pinch, and Squish Play Dough to create 3D ball shapes.
Math: Counting and Number recognition. 

Vocabulary
Numbers 1 – 6 (one – six) and their values
Director: is someone who guides and organizes people throughout an activity or event.

Dispositions
Character Development Goals:
ü  Listening to Directions.
ü  Begin to self-direct.
ü  Be more conscious of number value.
ü  Gain better understanding of the world through exploration.

Assessment: 
Assessment for learning is made by visually scanning the students as they sit in a circle where we can see everybody, then by asking questions and facilitating dialogue, and finally by counting the number of objects as they create them to symbolize the numbers.

Supporting Materials:

Rules of Dice Director Game:
1.     Dice director goes to center of circle and rolls dot die.
2.     They then count the number of dots and repeat number to the rest of the class.
3.     Teacher places written number die on floor next to dot die (to reinforce number and quantity recognition).
4.     Then teacher picks corresponding number of students to join dice director in center of circle.
(Dice director + students = number on die)
5.     Then Dice Director draws from the ‘Action Hat’.
a.     ‘Action Hat’ contains actions for students to do (Clap your hands, jump up and down, blink your eyes, etc.)
6.     As a group, all students perform chosen action the number of times on the dice.
7.     At ring of bell, students in center of circle then return to their places and a new round begins.

Allie The Aligator's Theme Song
(Sing to the tune of “Monkeys Jumping on the Bed.”) 
Six little fishies swimmin’ in a pond, along came Allie and then one was gone!
Five little fishies swimmin’ in a pond, along came Allie and then one was gone!
Four little fishies swimmin’ in a pond, along came Allie and then one was gone!
Three little fishies swimmin’ in a pond, along came Allie and then one was gone!
Two little fishies swimmin’ in a pond, along came Allie and then one was gone!
One little fishies swimmin’ in a pond, along came Allie and then there were none!
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